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000151_wildwong@is1.hk.super.net_Tue Dec 6 18:23:05 PST 1994.msg
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Article: 404 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:404
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!newsxfer.itd.umich.edu!zip.eecs.umich.edu!caen!night.primate.wisc.edu!hpg30a.csc.cuhk.hk!news.ust.hk!wanchai.hk.super.net!hk.super.net!not-for-mail
From: wildwong@is1.hk.super.net (Wing On Wong)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Texture images
Date: 6 Dec 1994 12:54:23 +0800
Organization: Hong Kong SuperNet
Lines: 21
Message-ID: <3c0qpv$el3@is1.hk.super.net>
References: <3bkrnd$7tn@nova.umd.edu> <3bns8k$ddm@ug1.plk.af.mil>
NNTP-Posting-Host: 202.14.67.232
> I am using LW3.5 and am having problems with texture maps (bit maps)
> repeating or tiling and the color 0 mapping onto the surface. I am
> trying to place an insignia on an aircraft, and the black background
> of the insignia maps on the aircraft and the insignia tiles across the
> surface. I've read everything in the manual on this topic but could
> find nothing to stop the tile or genloc the color 0.
Is the bitmap a brush of full sized? As far as I know, colour 0 is
defined by the first colour of the bipmap and not neccessarily is
black.
Hope this help and correct me if I'm wrong.
Regards,
Ken Wong
* Offline Orbit 0.70b * Have an Electrician Check Your Shorts
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